glunty academy
Ship a Game
Design a game, add a boss and game feel, make its art - then cut a trailer with music and launch it like a real developer.
← all tracks
Do these 5 in order - each one makes a piece. Then the capstone puts it all together into a real design, build, and launch. You can also grab any single lesson on its own.
- 1 Make your first game Build a real game with AI - then question it, fix it, and compare your versions like a developer. This is the ONE game you keep leveling up all course. →
- 2 Build a boss worth beating. Take a game you already made and add a boss that is hard, fair, and completely yours. →
- 3 Make Your Game Feel Alive Add the shake, the pop, and the crunch that turn a dead game into one people can FEEL. →
- 4 Make your own game sprite Design a game character or item, control its style, view, and colors, then generate real sprite art you could actually drop into a game. →
- 5 Make a 2-Player Game Design a head to head game with a fair start, a comeback rule, and a clear winner, then build it in Astrocade and play it with someone you know. →