glunty academy
glunty // Astrocade lessons
Make a 2-Player Game
Design a head to head game with a fair start, a comeback rule, and a clear winner, then build it in Astrocade and play it with someone you know.
takes 8 seconds
Save your work, or lose it.
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- Finish the step above first01
Pick your player two
Every 2-player game needs two people. Player two is the friend, sibling, or cousin you will actually play with.
Picking a real person makes your game better, because you can build it for what THEY love.
Type who your player two is, and one thing they think is fun.
- Finish the step above first02
Name your game
A good name makes people want to play before they even start.
Say what it is and make it fun to say out loud. A rhyme, matching first letters, or a silly mash-up all work.
Type a name for your 2-player game.
- Finish the step above first03
Pick the mode
There are three classic ways two people can play.
RACE - both rush to a goal, first one there wins. VERSUS - you score or battle against each other. CO-OP - you team up against the game.
Type which one you want, and one line on why it fits your player two.
- Finish the step above first04
Choose your world
The world is where your game happens. It sets the mood and the look.
Space? A kitchen? A jungle full of frogs? Pick something that makes you both grin.
Type the world, and say who the two players ARE inside it.
- Finish the step above first05
Make the start fair
A great head-to-head game feels fair. If one player starts with a huge edge, the other one stops trying.
Fair start means both players begin with the same tools, same speed, same spot.
Type the one rule that makes your start fair for both players.
- Finish the step above first06
Add a catch-up rule
Catch-up, also called rubber-band, is a rule that helps whoever is losing stay in the game.
Think of a slingshot: the more you fall behind, the harder you get pulled back in. A small boost, a shortcut, a shield.
Type your catch-up rule so nobody quits halfway.
- Finish the step above first07
Make a clear winner
Nothing is worse than a game that ends and nobody knows who won.
A clear winner is loud and obvious: a big WINNER banner, gold lights, a sound, a final score.
Type exactly how your game shows who won.
- Finish the step above first08
Split the controls
Two people, one screen, one keyboard. Each player needs their own keys that do not overlap.
A common split: Player 1 on the left side of the keyboard, Player 2 on the arrow keys.
Type which keys each player uses.
- Finish the step above first09
Build it in Astrocade
Time to make it real. Astrocade turns your words into a game you can play.
Open the tool, paste the expert prompt below, and let it build. Your answers are already baked in.
Read it back and play it. If something is off, change your words and build again - that is real designing.
what will really happenOpen Astrocade (new tab)Astrocade turns your brief into a real game, but it rarely gets it right on the first build.
The controls or the catch-up rule can come out wrong - you will tweak your words and build again.
Two players on one keyboard may feel clunky until you fix the keys.
You are a friendly 2-player game designer who makes fair, exciting, easy-to-read head-to-head games. Build a game called [game_name] for me and [player_two]. It is a [mode] game set in this world: [world]. Give both players the exact same fair start: [fair_start]. Add a catch-up rule so the losing player never gives up: [catch_up]. Make the ending show a clear winner in a big, loud way: [win_move]. Set the controls so two people can share one keyboard: [controls]. Keep it simple, fit it on one screen, make it quick to replay, and put a large WINNER celebration at the end.Did you build it more than once, or keep the first try?
- Finish the step above first10
Playtest with player two
A design is not done until a real person plays it. This is called playtesting.
Sit your player two down, play one full round, and watch their face, not the screen.
Type the ONE thing they said they would change.
hold on - judge it, do not celebrate- Is this the game you imagined, or just Astrocade's first guess?
- What is the ONE part that feels unfair or confusing?
- What would you change to make it more fun for player two?
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Compile your game brief
Now snap it all into one clean design brief - the sheet a real game studio would keep.
This is your whole game on one page: name, mode, world, fairness, catch-up, winner, controls, and your playtest note.
Hit compile to build your 2-player game design brief.
Do the steps above and your Build my 2-player brief shows up here. - Finish the step above first12
Ship it to the wall
You made something yours - not slop, a real designed game.
Post your brief and your game to the class wall so others can play it and learn from your rules.
Share it with #Glunty on the class wall and challenge someone to beat your player two.
The class wall - share yours
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Sign in up top to post yours. You can read everyone else's right now.
You Built a Real Two Player Game!
You did not just grab a game everyone else has - you designed the rules, the fairness, and the comeback yourself. Now grab your player two, hit start, and find out who wins.
lazy vs yours
Anyone can type make a game
The lazy way: type 'make a 2 player game' and get the same bland thing everyone gets.
Your way: a fair start, a real catch-up rule, and a winner that feels earned.
That gap is the whole game - slop versus something you both want to play again.
first time here?
Here is how it works
- Tap Copy to grab the words.
- Tap Open to go to the tool. Paste it there.
- Come back. Type what happened in the box.
- Tap I did it. The next step opens up.
One step at a time. You have to do each one to unlock the next. Ready?