glunty academy
glunty // capstone
Your Game Trailer
You already built the game - now build the trailer that makes the whole class want to play it.
takes 8 seconds
Save your work, or lose it.
You can use everything without an account. Sign in to keep your progress on any device and post what you make to the class wall.
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- Finish the step above first01
Grab your finished game
Time for the big finish. You made the game - now make the trailer.
First, go get your finished game and grab its link.
Paste the link so we always know where your game lives.
- Finish the step above first02
Name it loud
Every trailer needs a name on the poster.
Say your game name out loud. Does it sound fun? Keep it short and bold.
Type the exact name you want up on screen.
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Pick your one hook
A trailer sells ONE moment. Not the whole game - just the coolest bit.
Think about your boss, your 2-player mode, or your best game feel.
Which 8 to 10 seconds would make a friend say whoa? Describe it.
- Finish the step above first04
Record the clip
Now catch that moment on video. This clip is your hook.
Screen record your game and play that best part. Keep it to about 8 to 10 seconds.
Save the clip, then paste a link to it here.
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Round up your art
Go grab the art you already made - characters, backgrounds, your boss.
You will drop this into the title card and the trailer, so keep it handy.
Paste a link to your game art.
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Set the vibe
Music and art need a mood to match. This is how a trailer feels like one thing.
Pick three words for your game vibe, like fast, brave, epic.
Type your three vibe words. The tools will follow them.
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Make the hype track
A hype track makes people lean in. Let us make yours with Suno.
Use the expert prompt below to get a style that fits your vibe, then make the song.
Paste the link to your finished track.
what will really happenOpen Suno (new tab)Suno makes about two songs per try, and the first is rarely the keeper.
It may skip part of your prompt or add lyrics you never asked for.
You will run it a few times before one really fits your vibe.
You are a game trailer music director. Make one short hype track for a game called [game_name]. The vibe is [mood_words] and the biggest moment is [hook_moment]. Best practices: keep it under 30 seconds, start soft then hit a clear drop I can cut to, match the energy to the vibe words, and skip lyrics that fight with fast action. Give me one punchy style prompt I can paste into Suno.Did you make more than one track and pick the best, or keep take one?
- Finish the step above first08
Design the title card
A trailer needs a title card - the big name screen - and a thumbnail people click.
Open Canva and build both. Use the expert prompt below to plan the layout, then add your art.
Paste the link to your Canva design.
Open Canva (new tab)You are a game key art designer. Plan a bold title card and thumbnail for a game called [game_name] with a vibe of [mood_words]. Best practices: one big readable title, high contrast so it pops small on a phone, keep the edges clear of clutter, use no more than two fonts, and make the game name the first thing the eye finds. Give me a simple layout I can build in Canva. - Finish the step above first09
Write the call to action
Every trailer ends with a nudge - what do you want people to DO?
A call to action is one short line, like Play it free now.
Type your one call to action line.
- Finish the step above first10
Write a punchy pitch
The post needs words too. A punchy pitch makes people press play.
Use the expert prompt below to write a short, strong description.
Type the version you like best.
You are a game marketing copywriter. Write a short punchy pitch for a game called [game_name]. The coolest moment is [hook_moment] and the vibe is [mood_words]. Best practices: two sentences max, lead with the fun, use strong plain verbs, avoid tired words like best ever, and end with a reason to click. Give me three options I can choose from. - Finish the step above first11
Cut it in CapCut
This is it - the edit. Below is your full trailer build plan, made from everything you typed.
Open CapCut and follow the plan: hook first, cut fast on the beat, drop your title, end on the call to action.
Keep it short and punchy, export it, then paste the link to your finished trailer.
Open CapCut (new tab)Do the steps above and your Build my trailer plan shows up here.hold on - judge it, do not celebrate- Does this feel like YOUR game, or just a fast blur of clips?
- Which cut or beat feels off from your vibe words?
- What one edit would make the hook hit harder?
- Finish the step above first12
Launch it safely
Launch time - but launch smart. Sharing safely keeps the fun yours.
Rules: no real full name, no home or school, and ask a trusted adult before you post in public. Be kind in every comment.
Sign your trailer with a safe nickname, then post it to the class wall with #Glunty.
The class wall - share yours
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Sign in up top to post yours. You can read everyone else's right now.
You just launched a game.
You did not pull a lever - you built a game, cut a real trailer, and launched it to the world. That is a whole game studio living in one person, and that person is you.
first time here?
Here is how it works
- Tap Copy to grab the words.
- Tap Open to go to the tool. Paste it there.
- Come back. Type what happened in the box.
- Tap I did it. The next step opens up.
One step at a time. You have to do each one to unlock the next. Ready?